Audionerdz / Vectra Documentation

Vectra Synth Panel

Instrument Architecture Manual

A premium web manual for the main SYNTH page: oscillator engines, unison, Delta/Flux routing, Prism Warp/Mutate, dual filters, compact envelopes, LFOs, macros and performance controls.

Public release 1.0Source-locked behavior snapshotOperation + sound design
Figure 1. Vectra Synth panel overview: oscillators, Delta/Flux routing, filters, compact envelopes, Prism panels, LFOs, Macro/Matrix and keyboard.
Figure 1. Vectra Synth panel overview: oscillators, Delta/Flux routing, filters, compact envelopes, Prism panels, LFOs, Macro/Matrix and keyboard.

1. Overview

The Synth panel is the central sound-design page of Vectra. It is where the raw sound sources are selected, tuned, animated and shaped before they enter the wider modulation and effects system. The page combines two oscillators, a central routing core, dual filters, compact envelopes, Prism Warp/Mutate panels, eight LFOs, the Macro/Matrix sidebar, a keyboard and quick performance controls.

Use this page when you want to build the core identity of a patch: classic analog shapes, scanned wavetables, generated Forge material, loaded samples, cross-oscillator FM/PM motion, evolving warped sources, dual-filter tone shaping and synchronized modulation.

Oscillator A and B

Generate the primary sources: Virtual Analog, Wavetable, Forge-mode material or Sample playback.

Delta / Flux routing

Blends and cross-modulates the oscillators and Delta source for sync, FM/PM-style interaction and tone complexity.

Prism Warp / Mutate

Applies per-oscillator source transformation and generated-source mutation workflows.

Dual Filter

Runs two filters in Serial or Parallel with cutoff, resonance, drive, envelope amount, character and key tracking.

Compact Envelopes

Shows fast DAHDSR/MSEG access for Amp, Filter, Mod Env 1 and Mod Env 2.

LFO Hub

Presents eight LFOs in pairs for repeating, synced, bipolar or envelope-style motion.

Macro/Matrix and performance strip

Keeps macros, keyboard, arpeggiator and octave controls available while designing the patch.

Back to top

2. Quick Start

Build a first subtractive patch

  1. Open the SYNTH tab and start from an initialized patch.
  2. Set Oscillator A to Virtual Analog and choose Saw.
  3. Set Oscillator B to Saw or Square, then tune Fine slightly away from Oscillator A for width.
  4. Set Voices to 2-4 and add a small amount of Detune and Spread.
  5. Use Mix to balance the two oscillators.
  6. Choose LP24 Ladder or LP12 in Filter 1 and lower Cutoff.
  7. Use Amp Env for amplitude shape and Filter Env for tone movement.
  8. Add one LFO or Macro movement only after the basic tone is working.

Choose an oscillator engine quickly

Classic bass, lead or pad

Engine: Virtual Analog

First control to adjust: Wave, PW, unison and filters.

Modern scanned timbre

Engine: Wavetable

First control to adjust: WT Pos, unison and filter movement.

Generated Audionerdz material

Engine: Forge mode

First control to adjust: Forge recipe selection and WT Pos.

Audio-derived texture or transient

Engine: Sample

First control to adjust: Drop/load sample, Start and Sample Bay editing.

Fast workflow order

  • Pick the engine before fine-tuning the controls. VA, Wavetable, Forge and Sample expose different front-panel controls.
  • Set pitch and level next: Semi, Fine, Volume and Mix define the basic relationship between the oscillators.
  • Add unison after the source is chosen. Excessive unison can hide filter and envelope decisions.
  • Use filters to frame the sound before adding heavy Delta/Flux or Prism movement.
  • Treat FM/Flux depths and Mutate controls as high-impact sound-design controls. Move them slowly and watch output level.
Back to top

3. Synth Page Tour

Figure 2. Synth page with active oscillator material, dual filters, compact envelopes, Prism panels, LFOs and Macro/Matrix controls.
Figure 2. Synth page with active oscillator material, dual filters, compact envelopes, Prism panels, LFOs and Macro/Matrix controls.

Top navigation

Switch between Synth, Mod Matrix, Arp, FX, Global and Forge pages.

Oscillators

Select engine, choose source material, set pitch, unison and source-specific controls.

Central router

Set sync and FM/PM-style relationships between the two oscillators and Delta source.

Filter section

Choose filter models, routing, link state and tone-shaping controls.

Envelope strip

Use compact Amp/Filter/Mod envelope controls or open the full editor.

Prism panels

Warp or mutate each oscillator source.

LFO hub

Create repeating modulation and route it through the Mod Matrix.

Macro/Matrix sidebar

Use eight macros as performance controls and modulation sources.

Keyboard and quick controls

Audition notes and access ARP/OCT controls without leaving Synth.

Compact versus deep editing

The Synth page gives immediate access to the most important controls. Some subsystems are intentionally compact here. Envelopes, Forge creation, Mod Matrix assignment, Sample editing and ARP sequencing each have deeper dedicated views or manuals. The Synth panel remains the performance and patch-building center.

Back to top

4. Oscillator Engines

Each oscillator can act as a classic oscillator, a wavetable player, a Forge-material player or a sample source. The UI presents these as four source choices. In the DSP architecture, Forge mode uses the wavetable engine path with Forge mode enabled; it is not a separate low-level engine type.

Figure 3. Oscillator close-up: engine buttons, source selector, visualizer and common controls.
Figure 3. Oscillator close-up: engine buttons, source selector, visualizer and common controls.

Virtual Analog

Classic oscillator source with Saw, Square, Sine and Triangle.

Wavetable

Scannable wavetable source.

Forge

Performance-side playback of Vectra Forge material through the wavetable-family path.

Sample

Audio sample playback as an oscillator source.

Virtual Analog

Virtual Analog mode is the most direct starting point. Choose Saw, Square, Sine or Triangle, then use pitch, level, pulse width, unison and the filters to shape the sound. In VA mode the dynamic lower-right oscillator control is PW, because pulse width is the source-specific parameter.

Wavetable

Wavetable mode plays a scannable table. The source selector chooses the table and WT Pos moves through it. WT Pos is one of the most important modulation targets for moving digital tones: slow movement creates evolving pads, while rhythmic movement can make basses and leads speak.

Forge mode

Forge mode loads material generated or saved from Vectra Forge. Use it when the oscillator should play a generated recipe or library design rather than a standard wavetable. Forge creation itself happens in the Forge page; the Synth panel is where that material becomes part of a playable patch.

Sample

Sample mode lets an oscillator play loaded audio. The front-panel hex accepts sample drops and the visible Start control sets the note-on start point. Detailed trimming, loop editing and sample management belong in the Sample Bay/editor.

Back to top

5. Oscillator Controls

The two oscillators share the same control layout. The source engine changes a few dynamic controls, but pitch, level and unison behavior remain consistent.

ControlRange / optionsMeaning
Volume0.0-1.0Oscillator level before the rest of the synth path.
Semi-48 to +48 semitonesCoarse oscillator tuning.
Fine-100 to +100 centsFine tuning. OSC 2 defaults slightly detuned for width.
Voices1-16, access-limitedNumber of unison voices requested for the oscillator.
Detune0.0-1.0Unison pitch spread.
Spread0.0-1.0Stereo distribution of unison voices.
Blend0.0-1.0Balances center and spread voice contribution.
Drift0.0-1.0Adds analog-style instability.
PW0.05-0.95Pulse width in VA mode.
WT Pos0.0-1.0Position inside a wavetable or Forge-generated table.
Start0.0-1.0Sample start point, latched at note-on in Sample mode.

Pitch and level

Semi and Fine define the harmonic relationship between the two oscillators. Small Fine offsets produce width. Semitone intervals create musical layers: -12 for sub support, +7 for fifths, +12 for octave reinforcement. Use Volume and the central Mix control together: Volume sets each oscillator level, while Mix sets the overall A/B balance.

Dynamic source controls

PW, WT Pos and Start are intentionally source-specific. Modulating PW gives VA movement; modulating WT Pos scans through a table; moving Start changes where new sample notes begin. Existing sample notes keep their note-on start point, so trigger a new note to hear a Start change reliably.

Back to top

6. Unison

Unison creates multiple detuned voices from one oscillator. It is a core part of wide leads, thick basses and animated wavetable/Forge sounds. Vectra supports advanced unison behavior, but maximum voices and unison modes can depend on edition or module access.

Access stateMaximum voicesModes
Baseline / no advanced unison access2Classic only.
Standard or Deluxe advanced access8Classic, Hyper, Diffused and Binaural.
Deluxe access16All public unison modes.

Classic

Traditional detuned voice spread.

Hyper

Super-saw style density for wide, bright stacks.

Diffused

Gaussian-style voice distribution for smoother width.

Binaural

Wide stereo-oriented unison.

Chaos

Randomized voice behavior for unstable textures.

Shadow

Octave-weighted layering.

Fifth

Power/fifth relationship for strong harmonic stacks.

Back to top

7. Wavetable, Forge and Sample Workflows

Wavetable workflow

  1. Choose Wavetable mode on an oscillator.
  2. Select a table from the source dropdown.
  3. Set WT Pos to the most useful frame.
  4. Add slow WT Pos modulation for pads or tight rhythmic modulation for bass movement.
  5. Shape brightness and weight with the filter section.

Forge oscillator workflow

  1. Create or save a Forge design from the Forge page.
  2. Return to the Synth page.
  3. Select Forge mode on an oscillator.
  4. Load the generated recipe from the oscillator source selector.
  5. Use WT Pos, unison, filters, Prism and modulation to perform it inside the Synth page.

Sample workflow

Figure 4. Synth page with Sample engine drop zones. Sample mode accepts audio material as an oscillator source.
Figure 4. Synth page with Sample engine drop zones. Sample mode accepts audio material as an oscillator source.
  1. Select Sample mode or drop a supported audio file onto the oscillator hex.
  2. Use Start to choose where newly triggered notes begin.
  3. Choose One-Shot, Gate or Loop behavior in the sample workflow.
  4. Use the Sample Bay/editor for trimming, looping and deeper sample preparation.
  5. Filter and modulate the sample oscillator like the other source engines.

Supported sample load formats

Supported sample load formatsNotes
WAVSupported in the Synth sample path.
AIFF / AIFSupported in the Synth sample path.
FLACSupported in the Synth sample path.
Back to top

8. Delta Core and Flux Router

The center of the oscillator section controls relationships between Oscillator A, Oscillator B and the Delta source. This area is where clean oscillator layering can become sync, FM/PM-style tone shaping and more aggressive cross-source motion.

Figure 5a. Central sync, amount, mix, pan and Delta controls.
Figure 5a. Central sync, amount, mix, pan and Delta controls.
Figure 5b. Macro/Matrix sidebar visible beside the Synth panel.
Figure 5b. Macro/Matrix sidebar visible beside the Synth panel.

Use this central area to move from simple oscillator layering into sync, Delta contribution and FM/PM-style cross-depths. The Macro/Matrix strip remains visible beside the Synth panel for performance routing.

ControlRange / optionsMeaning
Sync ModeOff, Legacy, Hard, Soft, WindowedChooses the oscillator sync behavior.
Amount0.0-1.0Controls sync intensity.
Delta0.0-1.0Sets Delta Core contribution.
Mix0.0-1.0Balances oscillator A and B.
Pan-1.0 to +1.0Overall stereo position.
D-A0.0-4.0Delta-to-A FM/PM-style depth.
D-B0.0-4.0Delta-to-B FM/PM-style depth.
B-A0.0-4.0B-to-A cross depth.
A-B0.0-4.0A-to-B cross depth.
Back to top

9. Prism Warp, Mutate and DNA Flux

Each oscillator has a Prism panel below it. This area is where the source can be warped, mutated or connected to DNA Flux-style movement. It is separate from oscillator engine selection: choose the engine first, then use Prism to transform the chosen source.

Figure 6. Synth page with Prism Warp/Mutate panels active below the oscillators.
Figure 6. Synth page with Prism Warp/Mutate panels active below the oscillators.

Warp

Continuous source transformation. Warp Amount ranges from -1.0 to +1.0.

Mutate

Generative or spectral mutation behavior. Mutate Amount ranges from 0.0 to 1.0.

DNA Flux

Live mutation-related workflow for evolving or reinterpreting oscillator material.

Reforge / auto-mutate behavior

Creates new material or rebakes mutation state where supported.

Warp modes

ModeUse
OffNo Warp transformation.
Bend +/-Bend the source shape in opposite directions.
SyncSync-style transformation.
MirrorMirror-style waveform transformation.
FMFrequency-modulation-style warp.
QuantizeStepped or quantized source character.
Formant ShiftVowel/body movement.
Soft SyncSofter sync-style behavior.

Mutate modes

ModeUse
Spectral FMSpectral frequency-modulation mutation.
HCMHarmonic/complexity mutation family.
WavefoldFolded or saturated source reshaping.
Spectral ResonatorResonant spectral mutation.
Genesis RecombRecombined/generated material movement.
Chaos CoreUnstable or chaotic timbral behavior.
Spectral LatticeStructured lattice/resonator movement.
Harmonic ManifoldDense harmonic-field style mutation.
Figure 7. Prism menu example. Menu-open screenshots are used only where the manual explains mode selection.
Figure 7. Prism menu example. Menu-open screenshots are used only where the manual explains mode selection.
Back to top

10. Dual Filter Section

The Synth panel includes two filters with shared routing. Use the filters to frame oscillator brightness, create movement, shape resonance, add drive and build serial or parallel tone structures.

Figure 8. Dual filter section with filter selectors, routing, link, balance and per-filter controls.
Figure 8. Dual filter section with filter selectors, routing, link, balance and per-filter controls.

Filter controls

ControlMeaning
TypeChooses the filter model for Filter 1 or Filter 2.
CutoffMain frequency control, 20 Hz-20 kHz.
ResonanceFilter resonance.
DriveInput/filter drive. In Comb/Resonator contexts this can appear as feedback-oriented behavior.
EnvFilter Envelope amount.
CharFilter character mode. In Phase Filter this appears as Stages.
KeyKeyboard tracking.
RoutingSerial or Parallel.
LinkLinks filter controls for paired movement.
BalanceBalances the dual-filter contribution.

Filter models

ModelNotes
LP24 LadderBase low-pass ladder model.
LP12Base 12 dB low-pass.
HP12Base high-pass.
BP12Base band-pass.
NotchAdvanced model.
PeakAdvanced model.
FormantAdvanced model for vowel-like tone.
Comb / ResonatorAdvanced resonant/comb behavior; control labels may change.
MorphAdvanced morphing filter behavior.
VowelAdvanced vowel filter behavior.
Phase FilterAdvanced phase/stage behavior; Char can become Stages.
SEMAdvanced SEM-style filter.
Varislope LPFAdvanced variable-slope low-pass.
Figure 9. Filter menu example. Some filter models may be access-gated depending on edition or module ownership.
Figure 9. Filter menu example. Some filter models may be access-gated depending on edition or module ownership.
Back to top

11. Compact Envelopes

The Synth page contains compact envelope panels for fast patching. These panels show the current shape and the main controls without requiring the full envelope editor. Double-click or use the envelope navigation controls to open the dedicated Envelopes view for detailed DAHDSR and MSEG work.

Figure 10. Compact Amp Env and Filter Env panels on the Synth page.
Figure 10. Compact Amp Env and Filter Env panels on the Synth page.
Compact lanePrimary role
Amp EnvMain amplitude contour.
Filter EnvFilter cutoff/tonal contour.
Mod Env 1General-purpose modulation envelope, paired with Amp Env in the expanded envelope system.
Mod Env 2General-purpose modulation envelope, paired with Filter Env in the expanded envelope system.
Back to top

12. LFO Hub

Vectra provides eight LFOs from the Synth page. They are arranged in four pair tabs: LFO 1-2, LFO 3-4, LFO 5-6 and LFO 7-8. Each LFO has a visual preview, a Rate control, shape selector and mode buttons for synchronized, bipolar and envelope-style behavior.

Figure 11a. LFO 1-2 pair with waveform preview and mode buttons.
Figure 11a. LFO 1-2 pair with waveform preview and mode buttons.
Figure 11b. LFO 3-4 pair showing stepped and square motion examples.
Figure 11b. LFO 3-4 pair showing stepped and square motion examples.

Each LFO panel exposes a waveform preview plus shape and mode controls for free-running, synced, bipolar or envelope-style modulation behavior.

ControlMeaning
RateFree-running rate, 0.01-30.0 Hz when Sync is off.
ShapeSine, Saw, Square, Triangle, Sample & Hold or Sample & Glide.
SYNCUses musical rate divisions instead of the free Rate knob.
BIPBipolar LFO output.
ENVEnvelope-style one-shot behavior.
Source orbDrag/use as a modulation source in Vectra workflows.
Figure 12. LFO shape menu showing the public shape list.
Figure 12. LFO shape menu showing the public shape list.

Synced rate values

  • 4 Bars
  • 2 Bars
  • 1 Bar
  • 1/2
  • 1/2D
  • 1/2T
  • 1/4
  • 1/4D
  • 1/4T
  • 1/8
  • 1/8D
  • 1/8T
  • 1/16
  • 1/16D
  • 1/16T
  • 1/32
Back to top

13. Macro/Matrix, Keyboard and Performance Controls

The right side of the Synth page keeps Vectra performance controls in view. The Macro/Matrix strip contains eight macro knobs, and the lower-right quick panel gives immediate access to octave/keyboard and arpeggiator controls. These are global performance utilities rather than oscillator-only parameters.

Figure 13a. Macro/Matrix sidebar with eight macro controls.
Figure 13a. Macro/Matrix sidebar with eight macro controls.
Figure 13b. OCT / OPEN / ARP quick controls.
Figure 13b. OCT / OPEN / ARP quick controls.
ControlUse
Macro 1-8Performance macro controls and modulation sources.
OCTOctave quick control.
OPENOpen the deeper related view/editor.
ARPEnable or access arpeggiator workflow.
Direction selectorQuick transpose/direction-style control shown in the lower-right panel.
KeyboardAudition and perform the current patch.
Back to top

14. Modulation Integration

The Synth panel is designed for modulation. Many visible knobs are modulation destinations, while envelopes, LFOs and macros are modulation sources. The safest rule is simple: continuous sound-shaping controls are likely modulation targets; architectural selectors choose a mode and usually are not.

Can be modulatedExamples
Oscillator tone controlsFine pitch, level, pulse width, WT Pos, unison detune/spread/blend/drift.
Source transformationWarp Amount, Mutate/DNA Flux amount where exposed.
Filter controlsCutoff, resonance, drive, envelope amount, balance and related parameters.
Mixer/routing controlsMix, Pan, Delta level, Sync Amount and FM/Flux depths.
LFO and envelope timingLFO rates, MSEG time/release and DAHDSR stages where exposed.
Sample parametersSample Start and selected sample parameters where exposed.
Not direct modulation targetsReason
Engine selectorChooses the oscillator architecture.
Forge mode buttonSelects Forge playback state rather than a continuous destination.
Source dropdownsChoose a wavetable, Forge recipe or sample file.
Filter type / routing selectorsChoose filter architecture.
Visualizer modesDisplay choices only.
Context menu commandsEditing commands, not signal parameters.
Back to top

15. Practical Recipes

Classic saw bass

  1. Oscillator AVA Saw, Semi 0, Fine 0, Volume full.
  2. Oscillator BVA Saw or Square, Fine +3 to +7 cents, lower Volume.
  3. Unison2 voices, low Detune, moderate Spread.
  4. FilterLP24 or LP12, lower Cutoff, small Resonance.
  5. EnvelopeFast Amp Attack, short Release, Filter Env into Cutoff.

Wide supersaw lead

  1. EnginesVA Saw on both oscillators.
  2. UnisonUse Hyper or Classic where available. Increase Voices carefully.
  3. PitchDetune with Fine and keep Semi aligned.
  4. FilterLP12 with moderate cutoff; add drive if needed.
  5. MotionAdd LFO or macro to cutoff and small WT/warp movement if using a wavetable layer.

Wavetable growl bass

  1. EngineWavetable on Oscillator A.
  2. WT PosFind an aggressive frame, then modulate WT Pos.
  3. FluxAdd very small A-B or B-A if using Oscillator B.
  4. FilterSerial filters for weight and control.
  5. PrismTry low Warp Amount before using heavy Mutate.

Forge hybrid pad

  1. EngineForge mode on one or both oscillators.
  2. SourceLoad a Forge recipe from the user library.
  3. UnisonSpread moderately and keep Detune musical.
  4. FilterParallel routing for width.
  5. MotionSlow LFO to WT Pos, filter cutoff or Warp Amount.

Sample-start pluck

  1. EngineSample on Oscillator A.
  2. SourceDrop or load a short sample.
  3. StartMove Start until the attack feels right; retrigger notes after changes.
  4. Amp EnvShort Release and controlled Decay.
  5. FilterUse HP12 or BP12 to remove excess lows if needed.

Metallic Flux stab

  1. SourcesSimple VA or sine/triangle-like sources.
  2. RouterRaise A-B or B-A slightly.
  3. DeltaUse low Delta with D-A or D-B for extra sidebands.
  4. FilterUse resonance and drive carefully.
  5. SafetyLower oscillator volume before pushing FM depths.
Back to top

16. Troubleshooting

WT Pos disappeared

Likely reason: The oscillator is in VA or Sample mode.

What to do: Use Wavetable/Forge for WT Pos; VA shows PW and Sample shows Start.

PW disappeared

Likely reason: The oscillator is not in VA mode.

What to do: Switch to Virtual Analog.

Start changes do not affect a held note

Likely reason: Sample Start is latched at note-on.

What to do: Trigger a new note.

Forge behaves like Wavetable in some places

Likely reason: Forge is a wavetable-family playback mode.

What to do: Use the Forge page for creation and the Synth page for performance.

Unison voice count drops

Likely reason: The selected count exceeds current access.

What to do: Use an available voice count or unlock the related module/edition.

Some filter models are locked

Likely reason: Advanced filters are capability-gated.

What to do: Use base filters or unlock the required filter module/edition.

Visualizer change did not change sound

Likely reason: Visualizer mode is display-only.

What to do: Change engine/source/filter/Prism controls for sound changes.

LFO Rate knob does not control speed

Likely reason: SYNC is active.

What to do: Use the sync-rate selector or disable SYNC.

Patch becomes harsh or loud with Flux

Likely reason: FM/PM-style depths are high-impact.

What to do: Lower A-B/B-A/D-A/D-B, reduce oscillator levels and filter brightness.

Sample file is missing

Likely reason: The preset references a file path that is not available.

What to do: Use Locate Missing Sample or reload the source.

Back to top

17. Technical Appendix

17.1 Engine identity

Public modeDSP identity
Virtual AnalogEngineType::VirtualAnalog
WavetableEngineType::Wavetable
ForgeEngineType::Wavetable plus Forge mode enabled
SampleEngineType::Sample

17.2 Main parameter ranges

ParameterRange / values
Oscillator WaveSaw, Square, Sine, Triangle
Semi-48 to +48 semitones
Fine-100 to +100 cents
Volume0.0-1.0
PW0.05-0.95
WT Position0.0-1.0
Sample Start / End / Loop points0.0-1.0
Voices1-16, access-limited
Unison Detune / Spread / Blend / Drift0.0-1.0
Warp Amount-1.0 to +1.0
Mutate Amount0.0-1.0
Filter Cutoff20 Hz-20 kHz
Filter Resonance / Drive / Balance0.0-1.0
Filter Env Amount-10000 to +10000
Keytrack0.0-2.0
LFO Rate0.01-30.0 Hz
FM/Flux depths0.0-4.0
Sync Amount / Delta Level0.0-1.0
Mix0.0-1.0
Pan-1.0 to +1.0

17.3 Sample behavior summary

ItemPublic behavior
Load formatsWAV, AIFF/AIF and FLAC.
Playback modesOne-Shot, Gate and Loop.
Front-panel dynamic controlStart.
Start behaviorLatched at note-on; retrigger to hear changes on a new note.
Deeper editingSample Bay/editor.

17.4 Filter access summary

LP24 Ladder, LP12, HP12 and BP12 are the base filter choices. Notch, Peak, Formant, Comb/Resonator, Morph, Vowel, Phase Filter, SEM and Varislope LPF are advanced filter choices and may be access-gated. Comb/Resonator and Phase Filter can change visible control labels to better match the active model.

17.5 Cross-manual references

ManualUse it for
Vectra Forge manualCreating Forge designs and saving them to the user library.
Vectra Envelopes manualFull DAHDSR and MSEG editing.
Mod Matrix manualRouting macros, LFOs and envelopes to destinations.
Arp manualDetailed arpeggiator programming.
FX manualsEffects modules after the Synth source path.

17.6 Final operating summary

Build from the source outward: select VA, Wavetable, Forge or Sample; tune and balance the oscillators; add unison only as needed; use Delta/Flux and Prism for complexity; shape the result with the dual filters; animate with envelopes, LFOs and macros; then move to Mod Matrix, Arp or FX when the core voice is ready.

Back to top