Audionerdz / Vectra Documentation
Vectra Forge
Generative Wavetable Workshop Manual
A premium web manual for Vectra's offline generative wavetable workshop: Parent DNA, Incubator blending, Z-Morph evolution, Forge Finish, export and live oscillator send.
1. Forge at a glance
Vectra Forge is the generative wavetable workshop in Vectra. It lets you build a new wavetable from four procedural Parent DNA slots, blend them in the Incubator, evolve them with Z-Morph, condition the result with Forge Finish, and then save, export, preview or send the result to a live oscillator.
What Forge is
An offline generative wavetable design environment for creating editable Forge states and rendered wavetable sweeps.
Where it sits
A dedicated FORGE tab in Vectra, with a related Forge sub-mode inside each wavetable oscillator.
What it is good for
Digital basses, evolving leads, hybrid pads, formant material, modal/metallic spectra, chaotic texture, custom wavetable packs and dual-oscillator layering.
What it is not
Forge is not an audio effect, not a real-time granular processor and not a normal Mod Matrix destination. It designs source material before or between performance decisions.
Core workflow
Choose parents, mutate or edit them, blend with the puck, set Z-Morph and Finish, then preview, send, save, save to library or export.
The one-sentence mental model
Forge is intentional wavetable breeding: four parent recipes provide the genetic material, the Incubator blends them, Z-Morph moves through their evolution, and Finish prepares the result for use.
Where Forge appears in Vectra
The FORGE tab opens the full workshop. In the Synth page, the oscillator engine row includes Forge as a wavetable sub-mode. This allows generated Forge material to be used directly by OSC 1 and OSC 2 while keeping the rest of the synth architecture intact.
Back to top2. Quick Start
Create and send a first Forge sound
- Open the FORGE tab from the top Vectra navigation bar.
- Start with the default four Parent DNA slots or choose new recipes from the Parent DNA Bank.
- Click each parent visualizer to select it and inspect its controls on the right.
- Drag the Incubator puck until the blended waveform has the right character.
- Move Z-Morph to explore another point in the parent recipes evolution.
- Set Finish to STANDARD for a safe everyday result.
- Select OSC 1, OSC 2, or both as the target.
- Press SEND TO LIVE OSCILLATOR.
Mutation workflow
- Choose four parent recipes that already point toward the sound you want.
- Keep Mutation Amount low for controlled variation.
- Press MUTATE ALL.
- Audition the new blend in the Incubator.
- Increase Mutation Amount only after the recipe family is right.
- Save promising states before mutating again.
Save, library and export in one minute
SAVE
Use it when: You want an editable project-style Forge state on disk.
Result: Writes a .vectraforge file to a chosen location.
SAVE TO LIBRARY
Use it when: You want the design available from the oscillator Forge dropdown.
Result: Writes a .vectraforge recipe into the Vectra User Library.
EXPORT
Use it when: You want an audio wavetable sweep.
Result: Writes a 24-bit mono WAV sweep. The export is audio only, not an editable Forge state.
SEND TO LIVE OSCILLATOR
Use it when: You want to play the current design immediately.
Result: Commits the Forge state to OSC 1, OSC 2, or both targets.
3. Core idea: Parent DNA, Incubator and Inspector
Forge has three main working areas. The Parent DNA Bank chooses the ingredients. The Incubator blends them. The DNA Inspector edits whichever parent is selected and contains the output actions.
Four Parent DNA slots
Each parent slot contains one recipe and its own editable parameter state. The default Init baseline uses Classic Saw, Gritty PWM, Vowel Morph and FM Growl as a varied starting point, though screenshots may show edited states or saved projects.
XY blend
The Incubator puck blends top-left to top-right horizontally and bottom-left to bottom-right horizontally, then blends between the upper and lower rows vertically. In musician terms, drag left/right to move between neighboring parents and drag up/down to decide whether the top row or bottom row dominates.
Z-Morph
Z-Morph is the evolution axis. It is a normalized 0.000 to 1.000 control that asks each recipe for a different internal frame or state. The sonic meaning changes by recipe: on one parent it may feel like harmonic evolution, on another it may expose phase motion, modal decay, granular texture or spectral recombination.
DNA Inspector
The DNA Inspector always edits the selected parent, not all four parents. This is why the available controls change when you select another Parent DNA slot or choose another recipe.
4. Interface Tour
Top navigation
Open the FORGE tab. Forge is a dedicated design workspace, not an FX page.
Parent DNA Bank
Choose the four source recipes, select a parent for editing and use MUTATE ALL.
Incubator
Blend the four parents with the puck and evolve the generated result with Z-Morph.
DNA Inspector
Edit the selected parent, choose sub-presets, set Finish, save/load, export, target oscillators and send.
Oscillator Forge mode
Play saved or sent Forge material from OSC 1 or OSC 2 using the wavetable oscillator path.
Parent DNA Bank
The left side of Forge holds four Parent DNA slots. Each slot has a Mandala waveform visualizer and a recipe selector. Click a parent slot to select it; the selected slot receives an outline and the DNA Inspector updates to that parent.
If a recipe is not available in the current edition or module purchase state, Forge marks it with a lock and resolves unavailable loaded material safely rather than creating a broken state.
Incubator
The Incubator is the central performance-like design surface. Drag the puck to audition different blends of the four parents. The visible waveform inside the puck represents the current blended result after Finish processing.
Alt/Option-click behavior can trigger a send action from the Incubator workflow. Normal users can rely on the SEND TO LIVE OSCILLATOR button in the Inspector for the clearest workflow.
DNA Inspector
The Inspector is context-sensitive. The recipe selector in the selected parent determines which controls appear. Recipes with curated sub-presets show a dropdown such as Bionic Choir, Cloud Pad or Kyber Crystal. Recipes without sub-presets show only their direct controls.
5. Parent DNA Bank
Choosing parents
Choose parents the way you would choose ingredients for a hybrid patch. A stable harmonic source keeps the blend playable, a formant or modal parent gives identity, and a chaotic or granular parent adds motion. Not every parent needs to be extreme.
| Strategy | Suggested parent mix |
|---|---|
| Stable bass or lead | Classic Saw or Dirty Sub + Gritty PWM + FM Growl + one advanced texture. |
| Vocal/formant hybrid | Vowel Morph + Crystalline Formant + Genesis Engine + a smooth pad or glass parent. |
| Metallic or bell material | Metallic Bell + Aetheric Glass + Spectral Modal + Spectral Lattice Resonator. |
| Chaotic texture | Chaos Core + Granular Hybrid + Phase Scatter + a stable anchor such as Classic Saw. |
| Evolving pad | Glassy Pad + Aetheric Glass + Granular Hybrid + Genesis Engine. |
Mutation Amount and MUTATE ALL
Mutation Amount ranges from 0.00 to 1.00 and defaults to 0.25. Pressing MUTATE ALL asks all four parent generators to create musically related variations based on that amount. Low values keep the original recipe identity. High values can change the result more aggressively, especially on advanced recipes.
Access, editions and single-module purchase
Vectra editions are FREE, STANDARD and DELUXE. Since Vectra 1.7.0, single-module purchase is also possible through the Audionerdz shop. Depending on edition or module purchases, some Forge output actions or recipes may require Forge Output access.
If a locked recipe is loaded from a preset or selected without access, Forge falls back to an available recipe rather than leaving the slot silent or invalid.
Back to top6. Incubator
Puck movement
The puck is the main blend controller. It changes the current Forge output immediately. In Free Preview workflows, moving the puck can update the auditioned oscillator target; in full output workflows it can also be used with Auto Send Last Puck.
Z-Morph
Use Z-Morph after the XY blend is close. Z-Morph regenerates the parent frames at a different point along their internal evolution before the blend is evaluated. In export, Z-Morph is swept from 0.0 to 1.0 across the 64 exported frames while the current XY puck position stays fixed.
Performance behavior
Advanced Parent DNA recipes can be heavier than simple source oscillators. Forge protects interaction by coalescing edits, throttling heavy regeneration and using visual guard behavior for expensive recipes. If a heavy recipe feels slower, it is usually doing more work rather than malfunctioning.
Back to top7. DNA Inspector
Dynamic parent editing
The Inspector edits the currently selected parent only. Select a different Parent DNA slot and the visible controls change to match that parent. This behavior is central to Forge: four parents can use four different algorithms and four different control sets inside one design.
Sub-presets
Some recipes provide sub-presets. These are curated snapshots for the selected parent. Choosing a sub-preset does not replace all four parents and does not move the Incubator puck; it applies a recipe-specific parameter snapshot to the selected parent.
ATLAS and classic visualizer
The Inspector visualizer opens in ATLAS front view by default. Use the nano button, double-click the visualizer, or right-click the slot to switch between ATLAS and the classic waveform view. When ATLAS is active, the context menu can choose Front View or Isometric View; Option/Alt-click toggles the ATLAS view state.
Back to top8. Controls and actions reference
| Control / action | Range or state | Meaning |
|---|---|---|
| Mutation Amount | 0.00 to 1.00, default 0.25 | Intensity of MUTATE ALL. Low values keep the recipe close; high values create stronger variation. |
| MUTATE ALL | Button | Mutates all four Parent DNA generators using Mutation Amount. |
| Z-Morph | 0.000 to 1.000, default 0.000 | Evolution axis used by parent generators and swept across exported WAV frames. |
| Preset name | Text field, default MyForgeSound | Name used by file/library save workflows unless changed. |
| SAVE | Button | Saves an editable .vectraforge preset to a user-chosen file location. |
| LOAD | Button | Loads a .vectraforge preset file. |
| SAVE TO LIBRARY | Button | Saves the current design to Vectra User Library for recall from the oscillator Forge dropdown. |
| EXPORT | Button | Renders a mono 24-bit WAV wavetable sweep. |
| OSC 1 / OSC 2 | Target toggles | Selects which live oscillator receives preview/send output. Both can be selected. |
| FINISH | RAW / GENTLE / STANDARD, default STANDARD | Final offline conditioning applied to preview, visuals, send and export. |
| AUTO SEND: LAST PUCK | Toggle | After a committed puck movement, automatically sends the current state to selected targets when access is available. |
| AUTO SEND: LAST EDIT | Toggle | After a DNA Inspector or Finish edit settles, automatically sends the current state to selected targets when access is available. |
| RESET | Button | Resets the Forge worker/engine state if a generation job needs to be cleared. |
| SEND TO LIVE OSCILLATOR | Button | Commits the current Forge state to OSC 1, OSC 2, or both. |
Forge Finish
| Mode | User-facing behavior | Best use |
|---|---|---|
| RAW | Most direct. Minimal conditioning; final safety peak trim may still occur. | When you want the raw recipe character and will manage level/shape yourself. |
| GENTLE | DC removal and moderate body normalization with peak trim. | When RAW feels uneven but STANDARD feels too shaped. |
| STANDARD | Default. DC removal and stronger consistency normalization with peak trim. | General sound design, library saves, live send and most exports. |
9. Saving, library, export and live send
.vectraforge files
SAVE writes an editable .vectraforge file. A Forge preset remembers the recipe choices, parent edits, XY puck position and Finish mode. Use this when you want to continue editing the design later or share the editable Forge state with another Vectra system that supports it.
User Library path
SAVE TO LIBRARY writes the current Forge recipe to the Vectra user library. The public path is based on your Documents folder:
| Platform | User library path |
|---|---|
| macOS | ~/Documents/VECTRA/User Library/Forge |
| Windows | C:\Users\<username>\Documents\VECTRA\User Library\Forge |
| Other supported systems | <Documents>/VECTRA/User Library/Forge |
After saving to the library, reopen or refresh the oscillator Forge dropdown if needed. The saved recipe appears by its file name without the .vectraforge extension.
WAV export
EXPORT writes a WAV wavetable sweep. Current export behavior is mono, 24-bit, 44.1 kHz, 64 frames, 2048 samples per frame. The current XY puck position is held static and Z-Morph is swept from 0.0 to 1.0 across the export. Finish processing is applied.
Send to live oscillator
SEND TO LIVE OSCILLATOR commits the current Forge state to OSC 1, OSC 2 or both selected targets. Once applied, the oscillator plays the generated wavetable through the normal Vectra oscillator path.
10. Working with live oscillators
Forge mode in the oscillator panel is a sub-mode of the wavetable engine. When Forge is active, the oscillator still presents musical performance controls such as Volume, Drift, Voices, Spread, Detune, Blend, WT Position, Semi and Fine.
WT Position versus Z-Morph
Z-Morph is a Forge generation control. It determines what frame/state the recipes generate inside the Forge workspace and during export. WT Position is a live oscillator playback control after the wavetable has been sent or loaded. They are related in that both can move through wavetable material, but they are not the same control.
Loading user Forge recipes from the oscillator
The oscillator Forge dropdown reads the Forge User Library. A saved library recipe can be loaded directly into OSC 1 or OSC 2. If the library is empty, the dropdown shows an empty-library state. If a last-used file is missing, the dropdown can show a missing entry rather than silently pretending it is loaded.
DNA Flux
DNA Flux belongs to the oscillator-side performance layer. It can blend a live oscillator wavetable with an additional DNA Flux wavetable set and control that blend with a Flux amount. This is separate from the offline Forge workspace: Forge creation controls such as Parent DNA choice, Incubator XY, Z-Morph, Mutation Amount and DNA Inspector recipe sliders are not normal Mod Matrix destinations.
Use DNA Flux after you have sent or loaded Forge material into an oscillator and want live movement between wavetable states. Treat it as a performance/morphing layer, not as a way to automate the Forge tab itself.
11. Modulation and automation boundaries
Forge is an offline generator workspace. Its creation controls are edited in the Forge tab and are not direct Mod Matrix destinations. This includes Parent DNA recipe selection, Incubator puck X/Y, Mutation Amount, MUTATE ALL, DNA Inspector recipe controls, sub-preset selection and Export.
| Category | Modulation behavior |
|---|---|
| Forge creation controls | Not directly addressable from the Mod Matrix. Edit them in the Forge workspace. |
| Output actions | Save, Load, Save to Library, Export and Send are actions, not modulation targets. |
| Live oscillator playback | After send/load, normal oscillator controls can participate in Vectra performance and modulation workflows where exposed. |
| DNA Flux Amount | An oscillator-side live blend control, separate from Forge workspace generation. |
12. Recipe Book Reference
Recipes are the generator algorithms available in Parent DNA slots. This manual documents all recipe families. Availability depends on edition or module purchases. Public terms used here are Core, Advanced and Signature; older internal names may refer to some advanced/signature groups as Aesir or S-tier.
Core recipes
| Recipe | Character | Good for |
|---|---|---|
| Classic Saw | Bright, stable saw-like harmonic source. | Baseline parents, leads, basses and blends that need a reliable anchor. |
| Digital Aggression | FM-driven digital edge using sine carrier/modulator behavior. | Hard leads, aggressive basses, sharper digital motion. |
| Gritty PWM | Saw/square hybrid with pulse-width character. | Classic synth weight, midrange movement and PWM color. |
| Vowel Morph | Two close saw sources for vocal-like beating and morph potential. | Formant-like blends and moving harmonic centers. |
| Metallic Bell | Multiple sine partials at inharmonic ratios. | Bells, clangs, high partials and modal blends. |
| FM Growl | Saw carrier with low sine modulation and strong index range. | Growls, bass aggression and animated upper harmonics. |
| Harmonic Manifold Engine | Dense advanced harmonic manifold with curvature, spread, clusters and body controls. | Complex structured spectra and flagship harmonic parents. |
Advanced recipes
| Recipe | Character | Sub-presets where available |
|---|---|---|
| Harmonic Drone | Stable drone plus sub-supported harmonic material. | None |
| Pulse Width Detune | Detuned PWM material with animated pulse weight. | None |
| Glassy Pad | Clean FM glass and pad material. | None |
| Dirty Sub | Square/sine low-end weight. | None |
| Buzzy Reed | Bright reed-like FM edge. | None |
| Aetheric Glass | Glass, bells and evolving high partials. | Crystal Pad; Metallic Bells; Deep Glass Drone |
| Crystalline Formant | Vowel/formant and crystalline noise textures. | Whisper Pad; Vowel Morph; Scraped Texture |
| Fractal FM | Recursive FM families with instability and drones. | Classic FM Brass; Fractal Chaos; Evolving Drone |
| Phase Scatter | Phase-displaced harmonic movement and width. | Analog Warmth; Super Wide; Subtle Motion |
| Granular Hybrid | Clustered/granular-like wavetable material. | Cloud Pad; Shimmer; Dark Cluster |
| Spectral Modal | Modal/resonant material with material, stiffness, damping, strike, geometry and bloom. | None |
Signature recipes
| Recipe | Character | Sub-presets where available |
|---|---|---|
| Chaos Core | Chaotic attractor-inspired motion and unstable spectra. | Lorenz Attractor; Rossler Orbit; Chua Circuit |
| Spectral Lattice Resonator | Lattice and resonator textures with density, focus, tilt, stretch, rotation and diffusion. | Kyber Crystal; Wooden Structure; Golden Ratio |
| Genesis Engine | Spectral recombination and modal body expression for organic hybrid spectra. | Genesis Pad; Bionic Choir; Frozen Time |
| AION Morphogenetic Field | Large morphogenetic field engine with world types, latent complexity, spectral fertility, phase behavior and safety controls. | AION Plasma Crown; Quasicrystal Seraph; Phase Predator Bass; Dark Choir Alloy; Neon Liquid Knife; Fractal Machine Lung; Membrane Starfield; Harmonic Lifeform Init; Synthetic Mythos Wide; Plasma Substructure |
13. Practical recipes
| Step | Move |
|---|---|
| Parents | Classic Saw, Gritty PWM, Vowel Morph and FM Growl. |
| Blend | Keep the puck near the Classic Saw/Gritty PWM side. |
| Z-Morph | Start at 0.0 to 0.25. |
| Finish | STANDARD. |
| Send | Send to OSC 1 and shape with filter/envelope. |
| Step | Move |
|---|---|
| Parents | Vowel Morph, Crystalline Formant, Aetheric Glass and Genesis Engine. |
| Blend | Move between the formant parents and the glass/body parents until the vowel reads but does not dominate. |
| Inspector | Use Crystalline Formant sub-presets such as Whisper Pad or Vowel Morph. |
| Finish | GENTLE or STANDARD. |
| Live shaping | Use WT Position and filter movement after send. |
| Step | Move |
|---|---|
| Parents | Metallic Bell, Aetheric Glass, Spectral Modal and Spectral Lattice Resonator. |
| Blend | Keep at least one parent stable; avoid four extreme parents at once. |
| Inspector | Use Strike/Bloom in Spectral Modal or Kyber Crystal in SLR. |
| Z-Morph | Sweep slowly and stop where the transient harmonic identity is strongest. |
| Export | Export a WAV sweep if you want a portable wavetable version. |
| Step | Move |
|---|---|
| Parents | FM Growl, Digital Aggression, Phase Predator Bass from AION and Dirty Sub. |
| Blend | Use the sub/anchor side to keep the fundamental controlled. |
| Inspector | Increase instability carefully; keep low-band anchor high on AION-style bass material. |
| Send | Send one variant to OSC 1, adjust puck/Z-Morph, then send a related variant to OSC 2. |
| Live shaping | Detune/layer in the Synth page and use filters/FX for movement. |
- Build a Forge design with a clear recipe family and useful Z-Morph variation.
- Name the design consistently before saving.
- Save a .vectraforge state for future editing.
- Save to Library if you want fast recall inside Vectra.
- Export a WAV sweep for audio-wavetable use.
- Repeat with a related puck position or parent mutation to create a small family of tables.
14. Troubleshooting
Send, Export or Save is locked
Likely reason: Forge Output access is not available for the current edition/module state.
What to do: Use available Free Preview behavior or unlock the relevant edition/module.
Preview is audible but Send is locked
Likely reason: Preview and committed output are separate workflows.
What to do: Use preview for auditioning; output actions require Forge Output access.
A parent changed after loading a file
Likely reason: The loaded recipe is unavailable or missing in the current system.
What to do: Forge falls back to an available recipe. Check edition/module access and recipe names.
DNA Inspector controls changed
Likely reason: You selected a different parent or recipe.
What to do: Select the parent you want to edit; the Inspector is context-sensitive.
A heavy recipe feels slower
Likely reason: Advanced recipes require more computation and may trigger guard/throttle behavior.
What to do: Lower density, use fewer heavy parents at once or send a result when it is ready.
Export sounds different from static preview
Likely reason: Export sweeps Z-Morph across 64 frames while preview shows the current state.
What to do: Use export when you want the full sweep; use Send for the current playable Forge state.
Save and Save to Library feel redundant
Likely reason: They write to different destinations for different workflows.
What to do: Use SAVE for an editable file anywhere; use SAVE TO LIBRARY for oscillator dropdown recall.
Last Puck or Last Edit did not send
Likely reason: No target selected, output access locked, another send is in progress or the edit did not commit.
What to do: Select OSC 1/2, check access, wait for Applied/Idle, then try again.
A user library preset is missing
Likely reason: The file was moved or deleted from the Forge library folder.
What to do: Restore the .vectraforge file or save a new library recipe.
DNA Flux does not edit the Forge tab
Likely reason: DNA Flux is oscillator-side live blending, not Forge workspace modulation.
What to do: Use DNA Flux after sending/loading material to an oscillator.
15. Technical appendix
15.1 Four-parent blend
Forge blends the four parents by bilinear interpolation. In public-safe form:
- top = Parent 1 x (1-X) + Parent 2 x X
- bottom = Parent 3 x (1-X) + Parent 4 x X
- output = top x (1-Y) + bottom x Y
X and Y come from the Incubator puck. Z-Morph is separate and changes what the parent generators produce before the blend is evaluated.
15.2 Frame size and export format
| Item | Current public behavior |
|---|---|
| Interactive frame | 2048 samples, mono preview buffer. |
| Export frame count | 64 frames. |
| Export total sample count | 64 x 2048 samples. |
| Export format | Mono WAV, 24-bit, 44.1 kHz. |
| Export Z-Morph behavior | Sweeps from 0.0 to 1.0 across the 64 frames. |
| Export XY behavior | Current Incubator puck position is held static during export. |
| Export Finish behavior | Selected Forge Finish mode is applied. |
15.3 Finish processing summary
Forge Finish conditions generated frames before preview, send and export. At public level, RAW is minimal, GENTLE removes DC and applies restrained body consistency, and STANDARD applies the default consistency behavior. All modes can still apply final safety peak trim when required.
15.4 Generator architecture at public level
| System | Public-safe explanation |
|---|---|
| Source oscillators | Basic saw, square, sine and triangle sources with ratio and, where relevant, pulse-width shaping. |
| Combiners | Some recipes combine source oscillators by mixing or frequency modulation. The user sees the resulting recipe controls rather than separate internal modules. |
| Harmonic Manifold Engine | Builds structured harmonic fields from density, curvature, spread, clusters, body, brightness and odd/even balance. It is designed for complex but musically bounded spectra. |
| Spectral Modal | Creates modal/resonant material from material, stiffness, damping, strike, geometry and bloom controls. |
| Spectral Lattice Resonator | Builds resonator/lattice spectra using lattice type, density, focus, tilt, stretch, rotation, diffusion, decay and phase behavior. High density is intentionally powerful and can be CPU intensive. |
| Genesis Engine | Uses spectral recombination and modal body expression to create organic hybrid shapes. Gene Shift, Hybrid Blend and Body Stiffness are the primary musical controls. |
| AION Morphogenetic Field | A large advanced generator organized around world types, latent complexity, morphogenesis, harmonic/inharmonic pressure, spectral fertility, phase behavior, body resonance, stochastic matter and safety controls. It is documented as a flagship generative recipe, not as an algorithm for replication. |
| Chaos Core | Uses chaotic-attractor-inspired control behavior to create unstable but bounded spectra. Models include Lorenz, Rossler and Chua-style families at the user-preset level. |
15.5 Recipe parameter ranges
The following ranges are source-verified for visible DNA Inspector controls. Some controls represent discrete choices even when displayed as numeric ranges.
| Recipe family | Visible controls and ranges |
|---|---|
| Source oscillator parents | Ratio 0.1-8.0. Square-based parents also expose Shape/PWM 0.05-0.95. |
| FM combiner recipes | Carrier Ratio 0.1-8.0, Modulator Ratio 0.1-8.0, FM Index 0.0-16.0. |
| Aetheric Glass | Fundamental 20-2000, Inharmonicity 0-1, Density 0.01-1, Spectral Tilt -1 to 1, Damping 0-1, Brightness 0-1. |
| Crystalline Formant | Vowel 0-1, Bandwidth 0.5-10, Noise Color 0-1, Crackliness 0-1, Formant Spread 0-1, Gain 0-2. |
| Fractal FM | Ratio 0.1-10, Index 0-16, Feedback 0-1, Recursion Depth 1-8, Instability 0-1, Level 0-2. |
| Phase Scatter | Scatter 0-1, Spread 0-1, Mix 0-1. |
| Granular Hybrid | Seed Wave 0-3, Grain Size 8-512, Density 0.01-1, Texture 0-1. |
| Spectral Modal | Material 0-4, Stiffness 0-1, Damping 0-1, Strike 0-1, Geometry 0-1, Bloom 0-1. |
| Chaos Core | Attractor Model 0-2, Chaos/Stability 0-1, Sim Rate 0.1-2, 3D Projection 0-1, Saturator Drive 0-1, Quantum Bits 0-1, Z-Axis Entropy 0-1. |
| Genesis Engine | Gene Shift 0-1, Hybrid Blend 0-1, Body Stiffness 0-1, Proc Shape 0-1, Instability 0-1. |
| Spectral Lattice Resonator | Fundamental 20-400, Lattice Type 0-2, Density 1-16, Focus 1-3, Spectral Tilt -3 to 3, Stretch 0-1, Rotation 0-1, Diffusion 0-1, Decay Slope 0-1, Phase Random 0-1, Lattice Power 1-4, Brightness 0-1, Norm Mode 0-1. |
| Harmonic Manifold Engine | Fundamental 20-400, Density 8-64, Base Curvature -0.6 to 0.6, Curvature Motion -0.8 to 0.8, Spread Base 0-0.3, Spread Motion -0.3 to 0.3, Spread Curve 0.5-2, Cluster Base 0-1, Cluster Motion -1 to 1, Body 0.5-3, Brightness 0-1, Odd/Even -1 to 1, Envelope Shape 0-1, Norm Mode 0-1. |
| AION Morphogenetic Field | AION World 0-8, Latent Complexity 0-1, Morphogenesis 0-1, Harmonic Gravity 0-1, Inharmonic Pressure 0-1, Spectral Fertility 0-1, Transport Tension 0-1, Phase Law 0-5, Phase Topology 0-1, Body Resonance 0-1, Stochastic Matter 0-1, Chaos Temperature 0-1, Perceptual Focus 0-1, Brightness 0-1, Z Coherence 0-1, Edge Intensity 0-1, Norm Mode 0-1, Genome Variant 0-1, Spectral Ceiling 0-1, Low-Band Anchor 0-1, Transport Mode 0-3, Projection Safety 0-1. |
15.6 Preset state versus exported audio
| Format | Stores | Does not store |
|---|---|---|
| .vectraforge | Preset name, parent recipe names, parent parameter snapshots, XY puck position and Finish mode. | Rendered audio samples as the primary content. |
| User Library entry | A .vectraforge state in the Vectra User Library folder for oscillator-dropdown recall. | A third-party wavetable compatibility guarantee. |
| Exported WAV | Rendered audio sweep: 64 frames x 2048 samples, mono 24-bit 44.1 kHz. | Editable recipe choices, parent DNA controls or Incubator history. |
15.7 Final operating summary
Use Forge when you want to design source material rather than merely select it. Pick four parent recipes, blend them in the Incubator, evolve the result with Z-Morph, use the Inspector for parent-specific refinement, choose a Finish mode, then decide whether the current result should be previewed, sent to an oscillator, saved as editable DNA, saved to the user library or exported as a WAV sweep.
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